Traditionally, iOS app development involved using macOS from Apple with Xcode, the default IDE for creating iOS applications. This problem of having to access a Mac for iOS development at one time proved difficult for Windows users. In fact, most students, indie developers, and startups either could not afford or wanted to avoid spending a lot of money just to experiment with iOS development without Xcode. Now, in 2025, all this is history, and the way iOS development is known has completely changed.
With the latest technologies in the cloud, virtualization, and cross-platform iOS development tools, it is now possible to create, test, and publish iOS apps entirely from a Windows system. Aspiring app developers, business owners behind potential game-changers, or programmers wanting to learn something new can use this guide to learn about the best options to get started in iOS development from within a Windows environment today. It will cover everything from cloud-based Macs and emulators to frameworks like Flutter and React Native. No Mac? No problem.
Looking to know how to use Xcode in Windows or develop iOS apps on a Windows PC? It is true that, under normal circumstances, you cannot create or publish iOS apps without Xcode, and Xcode can only run on macOS. However, there is a way to circumvent this limitation: virtualization.
Virtualization software enables you to create a Mac environment alongside Windows. That allows you to run macOS and Xcode right on your PC, without having an additional Mac. Then, you can create and test your iOS applications like you do on the Mac.
VirtualBox (open-source) or VMware Workstation (paid) are two of the most popular virtualization solutions. Using these tools, it is possible to develop a virtual machine (VM) with macOS installed on it, alongside your primary OS (Windows).
Running macOS under a VM allows you:
To install macOS on your Windows computer, you will require the following:
So here is a step-by-step guide to iOS development on Windows:
Cloud-based Mac services allow Windows users to use the cloud-based services of the macOS operating system from anywhere and at any time. These platforms are packed with all the essential SDK tools for iOS development, including Xcode and the iOS simulators.
Such cross-platform frameworks allow developers to write once and deploy their code to different platforms, such as iOS and Android. It is great for Windows programmers eager for iOS app development on Windows.
Pros: Nice for making nice-looking apps, high-performance
How it works: You develop your app with Flutter on Windows and use a cloud Mac (like MacStadium) for iOS build and deployment.
Pros: Reusable code for both Android and iOS; active community support.
How it works: Develop on Windows, then build/test via Expo or some cloud-based macOS service.
Pros: Native performance; C#/.NET integration.
How it works: Xamarin builds iOS apps with C# on Windows and uses a Mac build host.
Cons:
Access to some native APIs may be limited.
Performance may be inferior to that of native apps.
If you create a virtual macOS environment on a Windows PC, you will install the Xcode application and create iOS applications. You will use virtualization to run macOS on this system. For steps on how to use, please refer to the section “How to Develop iOS Apps on Windows?”
Pros:
Cons:
Installing macOS on a non-Apple computer is known as a Hackintosh, which allows Xcode to be installed on custom-built computers.
Pros:
Run macOS and Xcode without having to purchase Apple hardware.
Cons:
For beginners, Swift Playgrounds and online Swift compilers offer a way to learn the Swift programming language without a Mac.
Options
Swift Playgrounds: Apple's learning app for Swift, available on both iPad and Mac.
Online Swift Compiler: A web-based platform for writing and testing Swift code inside a browser.
Pros:
Very accessible and user-friendly for learning.
Cons:
Limited to learning and experimentation; not suitable for complete app development.
Even though iOS emulators on Windows are scant, some have limited capacity for basic testing and development.
Options
Pros:
No investments needed in Mac hardware.
Cons:
Limited functionality and performance as compared with a real device or simulator.
Unity is an exceptionally powerful game engine and platform that enables you to create games and interactive applications, such as iOS apps, using a Windows PC. The cross-platform features of Unity will allow you to create, debug, and publish iOS applications without having a Mac explicitly.
Pros:
Cons:
If you lack macOS infrastructure or experience with workarounds, hire developers. Here are some roles to consider:
Benefits
Look for developers experienced with hybrid app development for iOS on Windows, or those who have worked with iOS app emulation on Windows:
Certain parts of iOS apps need command‑line utilities such as git or CocoaPods Consider adding instructions for:
Tool | Type | Primary Benefit | Limitations |
VirtualBox | VM | Free | Maybe less performant |
VMware | VM | Better performance | Requires license |
Flutter | Framework | Multi‑platform code reuse | Less native |
React Native | Framework | Large ecosystem | Limited UI components |
Xamarin | Framework | C# + .NET ecosystem | Smaller community |
Unity3D | Framework | Rich, interactive UI and game-like experience | May produce larger app sizes; C# knowledge needed |
However, it is entirely possible to create iOS apps without a Mac, and it is still possible. On the other hand, developers working on Windows often find that they are limited.
The official Apple IDE, Xcode, is macOS-exclusive. Thus, there is no alternative for compiling, signing, and uploading iOS applications to the App Store. For Windows users, install methods include virtualizing macOS, using cloud macOS services, or building a remote build environment. All of them add slowdowns and complexities to developing an app.
Testing Apple's native SDKs is needed for many functionalities to be tested — think Apple Pay, Face ID, or ARKit — even with the powerful cross-platform frameworks such as Flutter, Xamarin, or React Native. On Windows, this requires additional configuration or reliance on macOS build servers.
You could simulate iOS devices on Windows, but it's not perfect. Native iOS emulators only work on macOS and via Xcode. Other emulators will probably not give the expected results, so testing on real devices becomes an unfriendly challenge. One needs to depend on cloud-based testing tools or remote debugging, which affects productivity.
Regarding iOS app development, Apple enforces strict rules on code signing, including certificates and provisioning profiles. It's stressful trying to navigate these requirements on a Windows system; most of the time, they involve remote access to macOS just to complete the signing process before uploading to the App Store.
Therefore, most CI/CD tools, which utilize iOS build and deployment automation, are unable to provide this capability because they still primarily require a macOS environment for iOS builds. All of this, of course, adds complexity when it comes to setting up pipelines on a Windows server, usually involving linkages to Mac build agents or third-party services like Bitrise or Codemagic.
Xcode, the most popular and powerful IDE for iOS development, given by Apple, is not the only tool available:
Yes, you can! While Xcode cannot be used natively on Windows, several workarounds and tools are available to enable iOS app development on Windows.
Making an iOS app in 2025 usually costs around $10,000-$100,000 or more. It depends on various factors:
Yes, while the app can be developed using a workaround, a Mac (physical or virtual) is needed to compile and publish the app on the Apple Store, as Xcode is required behind the scenes to do Final Builds and Submissions, and it only runs on Mac OS.
Some practice to test an iOS app on Windows:
Yes, with Flutter, you can develop iOS apps on Windows. Nevertheless, a Mac will still be needed to build the app and deploy it on the App Store. Many developers use code push services, or cloud Mac services, for that step, remotely.
iOS development using Windows OS is no longer off-the-shelf. Starting from basic Swift learning to planning the launch of a feature-rich mobile application, every avenue is still open even without a Mac. Cloud-based macOS services, cross-platform frameworks, and even online Swift compilers in 2025 will make it possible for Windows users to develop iOS apps without Mac in an effective and inexpensive manner.
Of course, each option has its own peculiarities relating to performance, legality, and scaling options. Online emulators or Swift playgrounds are ideal for beginners and hobbyists. For all other projects, hiring a cloud-based Mac or a dedicated iOS developer may be a smoother experience and further save time. In the end, it all comes down to the goals, budget, and technical comfort of the developer.
Gone are the days when people on Windows were deprived of the privilege of developing applications; it was merely a different route to the App Store. The right tools, strategy, and a little creativity can open up app development for you, even without owning a Mac.
Netcues liberates cross-platform mobile development mechanisms to ease, accelerate, and even reduce the cost of iPhone application development projects by providing you with mobile developer assistance, hiring iOS application developers, or even developing iOS apps from Windows.
Contact Netclues and start building those powerful iOS apps today without requiring a Mac! Get a Free Consultation. Hire Mobile Application Developers Right Now!